
Calvin Roh
|
Posted - 2008.12.17 08:00:00 -
[1]
OP.. your right it sucks to loose a fight the same way. The same is true of being webbed, pointed and neuted - its the exact same thing... Someone has taken a tactic and pushed it to an extreme on a ship fitting and made good use of it... its exactly the same! Where is the balance in the game if you cant even tank or cant even maneuver in a fight? I think you get my point...
As an EWar pilot, it is common to be rendered ineffective with the right tactics put against you, which holds true for any ship and fitting in the game. And there have been several times that not a single cycle was able to jam a target ships that is not that great with ECCM to start with.
While i may on some days agree that the falcon allows for some great bonuses to EWar, on other days I also remember that on a 1 for 1 comparison the Caldari line of ships is outclassed in just about every role after the missile adjustment, which forced you to loose a precious shield mid slot to a painter if you hoped to make use of the millions of missile skill points one has been training for. So to make the one role that a caldari ship skill tree can make decent use of weaker, REALLY risks making the entire Caldari line of ships pointless for anything but low level mining and hauling. I think this is why you are seeing so many falcon pilots out there now - lacking a decent gun boat (on a 1 to 1 like ship-class comparison) and the fact that the missile correction killed any hope of DPS AND decent shield tanks, all the Caldari pilots made the quick slide over to the falcon and could be useful in a fleet again and get on the KBs. If CCP is going to correct ECM, then they will need to address this larger issue as well.
Where my Ewar has been rendered ineffective is where the opposing fleets are made up of more than just short-mid range damage dealers and tacklers for damage dealers... have some long range hitters, have some ships who's job it is to roam the rear ranks of the enemy fleet. Don't bring the entire fleet in at one time, for one giant slug fest, hold some tactical assets back, get the enemy to commit and then unleash them. Don't do this and you allow Ewar pilots to take advantage of their strengths and not worry about their weaknesses.
And ill admit that i really dont want to see Ewar "ballanced" because it will mean my current toons are worth half the skills points invested just because i made the arbitrary mistake of choosing the caldari race which has turned out to be a pvp-dud for the most part, and then have to start down the long road of new ship and weapon skills trees so that I can fly a ship the way you think they ought to be.
ill get off my soap box now.
|